Virtual Reality and Journalistic Ethics: Where Are the Lines?

Par Dan Robitzski publié sur The Undark

Imagine you could spend a morning climbing a skyscraper, running with the bulls in Spain, or even walking on Pluto. As news outlets experiment with immersive content like virtual reality and 360-degree video, a smartphone and simple cardboard headset can make that happen. According to Graham Roberts, director of Immersive Platforms Storytelling at the New York Times, the goal of journalism produced using these new tools is the same as it has always been: to transport readers into the story. But as The Times and other publications experiment with virtual reality to transport viewers into less innocuous situations — say, to the middle of a war zone or a jail cell in solitary confinement — new ethical considerations arise, not only about how these stories are produced, but also about the ways in which audiences experience and remember them.

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